OBJ to 3MF converter: the surface, as it is

Drop an .obj and get one .3mf file, converted in Blender on our server. The trip keeps the geometry and nothing more; the materials and the textures cannot come along. Free, no account, nothing to install.

Free · no account neededNeed a VRM avatar instead? →

How do I convert OBJ to 3MF?

Drop the file on this page, wait while the server converts it, and download one .3mf file.

  1. 1Choose an .obj, or a zip of the folder that holds it with its textures. Files up to 50 MB.
  2. 2The converter opens it in Blender on our server and writes 3MF. Most files take under a minute; the page shows the result in 3D when it is done.
  3. 3Download one .3mf file. The upload and the result are deleted 3 days later.
In:
.obj (zipped with .mtl and images)
Out:
one .3mf file
Keeps:
the geometry
Cost:
free, no account
  • The materials and the textures cannot be carried into 3MF.

What survives the trip

An OBJ never travels alone: the materials are in a sibling .mtl and the images beside that. Upload a zip of the folder and the materials come through; upload the .obj alone and the mesh arrives grey.

The result is one .3mf with every mesh as a separate part, a material per part carrying the base colour of the source, and the unit set to millimetres. Bones, skin weights, shape keys and animation do not exist in 3MF and are not written.

OBJ and 3MF do not hold the same things, and the page says so before you upload: the trip keeps the geometry and nothing more, and the materials and the textures cannot come along. 3MF is what Bambu Studio, PrusaSlicer, Cura, Orca and the Windows 3D Viewer open directly.

What this conversion cannot do

Measured on real files, not assumed. Everything below is a property of the formats or of the pipeline, and knowing it beforehand is cheaper than discovering it in your 3D tool.

The .mtl and the images have to come along

An .obj carries geometry and texture coordinates and nothing else; the materials live in the .mtl it names, and the images in files the .mtl names. Zip all three together. An .obj on its own converts, but to an untextured mesh.

A texture becomes one colour

3MF has no texture image. A textured source is written with the base colour of each material only, so a photo-textured model comes out in flat colours. Convert to GLB or FBX instead when the texture matters, or paint the parts in the slicer.

Uploads stop at 50 MB

A larger file is refused before anything is uploaded. Decimate a dense mesh or shrink the textures in your 3D tool first; neither changes the format.

Frequently asked questions

Why is the result grey?

The .obj was uploaded without its .mtl and images, or the .mtl names images that were not in the zip. Put the .obj, the .mtl and the image files in one zip and upload that.

Which slicer opens the result?

Any that reads 3MF: Bambu Studio, PrusaSlicer, OrcaSlicer, Cura, and the Windows 3D Viewer. The file states millimetres, so the part arrives at the size it was modelled when the source stated its unit.

Is anything uploaded, and for how long?

Yes: the file you drop goes to our server in New York, is converted there, and both the upload and the result are deleted 3 days after the conversion. Nothing is shared with anyone.

Can I look at the OBJ first?

Yes, without uploading anything: the OBJ viewer draws it in your browser. Open the OBJ viewer →

Can this become a VTuber avatar?

Not as it is: an avatar needs a skeleton, skin weights and a face that moves, and an .obj has none of them. Rig and texture the model in Blender first, then convert the rigged file to VRM.

The other format pairs

All 50 are free, all run the same pipeline, and all say what they drop.

Only want to look at the file? GLB viewer, FBX viewer and OBJ viewer all run on your own device — nothing is uploaded.

Is your model going into VTubing?

An .obj is a surface without a skeleton, so no converter can make a VRM avatar out of it directly. Rigged and textured in Blender, the same model converts to VRM on the FBX to VRM converter, with the bones mapped onto the VRM humanoid.

Open the VRM converter