DAE to OBJ converter: the materials and the textures kept
Drop a .dae and get a zip with the .obj and its files, converted in Blender on our server. The trip keeps the materials and the textures; the skeleton and the skin weights and the shape keys cannot come along. Free, no account, nothing to install.
How do I convert DAE to OBJ?
Drop the file on this page, wait while the server converts it, and download a zip with the .obj and its files.
- 1Choose a .dae, or a zip of the folder that holds it with its textures. Files up to 50 MB.
- 2The converter opens it in Blender on our server and writes OBJ. Most files take under a minute; the page shows the result in 3D when it is done.
- 3Download a zip with the .obj and its files. The upload and the result are deleted 3 days later.
- In:
- .dae (or a zip with its textures)
- Out:
- a zip with the .obj and its files
- Keeps:
- the materials and the textures
- Cost:
- free, no account
- The skeleton and the skin weights and the shape keys cannot be carried into OBJ.
What survives the trip
A Collada file states its unit and its up axis and both are honoured. It names its images by path and does not contain them, so zip the .dae with its texture folder. A file that names an image by an absolute path, a web address, a path leading out of the folder, or that pulls in another Collada document, is refused: re-export it as one document with relative paths.
The result is a zip with the .obj, its .mtl and the images the materials name, so unpacked into one folder it opens textured. OBJ has no room for a skeleton, shape keys or animation, so those stay behind.
DAE and OBJ do not hold the same things, and the page says so before you upload: the trip keeps the materials and the textures, and the skeleton and the skin weights and the shape keys cannot come along. OBJ is what every 3D program since the 1990s reads.
What this conversion cannot do
Measured on real files, not assumed. Everything below is a property of the formats or of the pipeline, and knowing it beforehand is cheaper than discovering it in your 3D tool.
Collada importers disagree with each other
The reader handles files written by Blender and by most current exporters. Files from older Maya and 3ds Max plug-ins, SketchUp or game rippers vary a great deal. Open the result in a viewer before relying on it.
No rig, no shape keys, no animation
OBJ stores a mesh and nothing that moves it. A skinned model is written in the pose its skeleton holds, as a statue; the bones, the weights and the blend shapes are not in the file because the format has no place for them.
Uploads stop at 50 MB
A larger file is refused before anything is uploaded. Decimate a dense mesh or shrink the textures in your 3D tool first; neither changes the format.
Frequently asked questions
Will the model keep its real size?
Yes. Unlike STL or PLY, a Collada file states its unit and its up axis, and both are applied: a model declared in centimetres and Y-up arrives at the right size and upright.
Why is the download a zip?
Because a textured OBJ is several files: the .obj, the .mtl and the images. Unpack them into one folder and keep them together; the .obj finds its materials by relative path.
Is anything uploaded, and for how long?
Yes: the file you drop goes to our server in New York, is converted there, and both the upload and the result are deleted 3 days after the conversion. Nothing is shared with anyone.
Can I look at the DAE first?
Yes, without uploading anything: the DAE viewer draws it in your browser. Open the DAE viewer →
Can this become a VTuber avatar?
Not from OBJ: an avatar needs a skeleton, skin weights and a face that moves, and OBJ has no room for them. Convert the rigged source to VRM instead.
The other format pairs
All 50 are free, all run the same pipeline, and all say what they drop.
GLB to OBJ
GLB in, OBJ out, free: zipped with its files.
FBX to OBJ
FBX in, OBJ out, free: zipped with its files.
OBJ to GLB
OBJ in, GLB out, free: one file.
STL to OBJ
STL in, OBJ out, free: zipped with its files.
PLY to OBJ
PLY in, OBJ out, free: zipped with its files.
DAE to GLB
DAE in, GLB out, free: one file.
DAE to FBX
DAE in, FBX out, free: one file.
USDZ to OBJ
USDZ in, OBJ out, free: zipped with its files.
OBJ to STL
OBJ in, STL out, free: one file.
OBJ to PLY
OBJ in, PLY out, free: one file.
OBJ to DAE
OBJ in, DAE out, free: zipped with its files.
OBJ to USDZ
OBJ in, USDZ out, free: one file.
DAE to STL
DAE in, STL out, free: one file.
DAE to PLY
DAE in, PLY out, free: one file.
DAE to USDZ
DAE in, USDZ out, free: one file.
3MF to OBJ
3MF in, OBJ out, free: zipped with its files.
OBJ to 3MF
OBJ in, 3MF out, free: one file.
GLB to DAE
GLB in, DAE out, free: zipped with its files.
FBX to DAE
FBX in, DAE out, free: zipped with its files.
STL to DAE
STL in, DAE out, free: zipped with its files.
PLY to DAE
PLY in, DAE out, free: zipped with its files.
USDZ to DAE
USDZ in, DAE out, free: zipped with its files.
Only want to look at the file? GLB viewer, FBX viewer and OBJ viewer all run on your own device — nothing is uploaded.
Is your model going into VTubing?
Converting because the model is going into VTubing? OBJ is not the format those apps read. The same rigged file becomes a VRM with its humanoid bones mapped and its materials converted, in one step on the FBX to VRM converter.
Open the VRM converter