GLB to STL converter: the surface, as it is

Drop a .glb and get one .stl file, converted in Blender on our server. The trip keeps the geometry and nothing more; the skeleton and the skin weights, the shape keys, the materials and the textures and vertex colours cannot come along. Free, no account, nothing to install.

Free · no account neededNeed a VRM avatar instead? →

How do I convert GLB to STL?

Drop the file on this page, wait while the server converts it, and download one .stl file.

  1. 1Choose a .glb. Files up to 50 MB.
  2. 2The converter opens it in Blender on our server and writes STL. Most files take under a minute; the page shows the result in 3D when it is done.
  3. 3Download one .stl file. The upload and the result are deleted 3 days later.
In:
.glb / .gltf (zipped with its folder)
Out:
one .stl file
Keeps:
the geometry
Cost:
free, no account
  • The skeleton and the skin weights, the shape keys, the materials and the textures and vertex colours cannot be carried into STL.

What survives the trip

A GLB is glTF in one binary file: the scene, the meshes, the skin, the morph targets and the images, all inside. Draco and meshopt compression are unpacked on the way in. A .gltf with a .bin and a texture folder is taken as a zip of that folder.

The result is a binary STL of every mesh in the file, merged into one solid, written in the pose the model holds. Materials, textures, bones and shape keys do not exist in STL and are not written.

GLB and STL do not hold the same things, and the page says so before you upload: the trip keeps the geometry and nothing more, and the skeleton and the skin weights, the shape keys, the materials and the textures and vertex colours cannot come along. STL is what every slicer and every CAD tool reads.

What this conversion cannot do

Measured on real files, not assumed. Everything below is a property of the formats or of the pipeline, and knowing it beforehand is cheaper than discovering it in your 3D tool.

A .gltf needs its folder

The text form of glTF names its .bin and its images by relative path. Uploaded alone it has no geometry to convert. Zip the folder that holds the .gltf, the .bin and the images and upload the zip.

Converted is not the same as printable

Nothing is repaired, thickened or made watertight. A model built for rendering is a set of open shells, and a slicer will show the holes. That is a modelling job or the repair step in your slicer, not a format conversion.

Uploads stop at 50 MB

A larger file is refused before anything is uploaded. Decimate a dense mesh or shrink the textures in your 3D tool first; neither changes the format.

Frequently asked questions

GLB or glTF, which can I upload?

Both. A .glb is one file and goes in as it is. A .gltf is several files; put the .gltf, its .bin and its images in a zip and upload that.

My model has several parts. Do I get several files?

No, one STL with every mesh in it. Split it in your slicer or 3D tool if you want the parts apart.

Is anything uploaded, and for how long?

Yes: the file you drop goes to our server in New York, is converted there, and both the upload and the result are deleted 3 days after the conversion. Nothing is shared with anyone.

Can I look at the GLB first?

Yes, without uploading anything: the GLB viewer draws it in your browser. Open the GLB viewer →

Can this become a VTuber avatar?

Not from STL: an avatar needs a skeleton, skin weights and a face that moves, and STL has no room for them. Convert the rigged source to VRM instead.

The other format pairs

All 50 are free, all run the same pipeline, and all say what they drop.

Only want to look at the file? GLB viewer, FBX viewer and OBJ viewer all run on your own device — nothing is uploaded.

Is your model going into VTubing?

Converting because the model is going into VTubing? STL is not the format those apps read. The same rigged file becomes a VRM with its humanoid bones mapped and its materials converted, in one step on the FBX to VRM converter.

Open the VRM converter

More tools for this format