GLB to STL converter: the surface, as it is
Drop a .glb and get one .stl file, converted in Blender on our server. The trip keeps the geometry and nothing more; the skeleton and the skin weights, the shape keys, the materials and the textures and vertex colours cannot come along. Free, no account, nothing to install.
How do I convert GLB to STL?
Drop the file on this page, wait while the server converts it, and download one .stl file.
- 1Choose a .glb. Files up to 50 MB.
- 2The converter opens it in Blender on our server and writes STL. Most files take under a minute; the page shows the result in 3D when it is done.
- 3Download one .stl file. The upload and the result are deleted 3 days later.
- In:
- .glb / .gltf (zipped with its folder)
- Out:
- one .stl file
- Keeps:
- the geometry
- Cost:
- free, no account
- The skeleton and the skin weights, the shape keys, the materials and the textures and vertex colours cannot be carried into STL.
What survives the trip
A GLB is glTF in one binary file: the scene, the meshes, the skin, the morph targets and the images, all inside. Draco and meshopt compression are unpacked on the way in. A .gltf with a .bin and a texture folder is taken as a zip of that folder.
The result is a binary STL of every mesh in the file, merged into one solid, written in the pose the model holds. Materials, textures, bones and shape keys do not exist in STL and are not written.
GLB and STL do not hold the same things, and the page says so before you upload: the trip keeps the geometry and nothing more, and the skeleton and the skin weights, the shape keys, the materials and the textures and vertex colours cannot come along. STL is what every slicer and every CAD tool reads.
What this conversion cannot do
Measured on real files, not assumed. Everything below is a property of the formats or of the pipeline, and knowing it beforehand is cheaper than discovering it in your 3D tool.
A .gltf needs its folder
The text form of glTF names its .bin and its images by relative path. Uploaded alone it has no geometry to convert. Zip the folder that holds the .gltf, the .bin and the images and upload the zip.
Converted is not the same as printable
Nothing is repaired, thickened or made watertight. A model built for rendering is a set of open shells, and a slicer will show the holes. That is a modelling job or the repair step in your slicer, not a format conversion.
Uploads stop at 50 MB
A larger file is refused before anything is uploaded. Decimate a dense mesh or shrink the textures in your 3D tool first; neither changes the format.
Frequently asked questions
GLB or glTF, which can I upload?
Both. A .glb is one file and goes in as it is. A .gltf is several files; put the .gltf, its .bin and its images in a zip and upload that.
My model has several parts. Do I get several files?
No, one STL with every mesh in it. Split it in your slicer or 3D tool if you want the parts apart.
Is anything uploaded, and for how long?
Yes: the file you drop goes to our server in New York, is converted there, and both the upload and the result are deleted 3 days after the conversion. Nothing is shared with anyone.
Can I look at the GLB first?
Yes, without uploading anything: the GLB viewer draws it in your browser. Open the GLB viewer →
Can this become a VTuber avatar?
Not from STL: an avatar needs a skeleton, skin weights and a face that moves, and STL has no room for them. Convert the rigged source to VRM instead.
The other format pairs
All 50 are free, all run the same pipeline, and all say what they drop.
GLB to FBX
GLB in, FBX out, free: one file.
GLB to OBJ
GLB in, OBJ out, free: zipped with its files.
STL to GLB
STL in, GLB out, free: one file.
STL to FBX
STL in, FBX out, free: one file.
STL to OBJ
STL in, OBJ out, free: zipped with its files.
GLB to PLY
GLB in, PLY out, free: one file.
GLB to DAE
GLB in, DAE out, free: zipped with its files.
GLB to USDZ
GLB in, USDZ out, free: one file.
FBX to STL
FBX in, STL out, free: one file.
OBJ to STL
OBJ in, STL out, free: one file.
STL to PLY
STL in, PLY out, free: one file.
STL to DAE
STL in, DAE out, free: zipped with its files.
STL to USDZ
STL in, USDZ out, free: one file.
PLY to STL
PLY in, STL out, free: one file.
DAE to STL
DAE in, STL out, free: one file.
USDZ to STL
USDZ in, STL out, free: one file.
GLB to 3MF
GLB in, 3MF out, free: one file.
3MF to STL
3MF in, STL out, free: one file.
STL to 3MF
STL in, 3MF out, free: one file.
FBX to GLB
FBX in, GLB out, free: one file.
OBJ to GLB
OBJ in, GLB out, free: one file.
PLY to GLB
PLY in, GLB out, free: one file.
DAE to GLB
DAE in, GLB out, free: one file.
USDZ to GLB
USDZ in, GLB out, free: one file.
3MF to GLB
3MF in, GLB out, free: one file.
Only want to look at the file? GLB viewer, FBX viewer and OBJ viewer all run on your own device — nothing is uploaded.
Is your model going into VTubing?
Converting because the model is going into VTubing? STL is not the format those apps read. The same rigged file becomes a VRM with its humanoid bones mapped and its materials converted, in one step on the FBX to VRM converter.
Open the VRM converter